#ifndef CLOCK_ALARM_HPP
#define CLOCK_ALARM_HPP

#include <cpp3ds/Graphics/Drawable.hpp>
#include <cpp3ds/Graphics/Text.hpp>
#include <cpp3ds/Window/Event.hpp>
#include <cpp3ds/System/Clock.hpp>
#include "TweenObjects.hpp"
#include "AlarmItem.hpp"
#include <TweenEngine/Tween.h>
#include <TweenEngine/TweenManager.h>
#ifndef EMULATION
#include <3ds.h>
#endif

namespace Clock {

class Alarm : public cpp3ds::Drawable, public util3ds::TweenTransformable<cpp3ds::Transformable> {
public:
	void update(float delta);
	void processEvent(const cpp3ds::Event& event);

	Alarm();
	~Alarm();

	void saveAlarms();
	void loadAlarms();

protected:
	virtual void draw(cpp3ds::RenderTarget& target, cpp3ds::RenderStates states) const;

private:
	std::vector<std::shared_ptr<AlarmItem>> m_alarmItems;

	TweenEngine::TweenManager m_tweenManager;

};

} // namespace Clock

#endif // CLOCK_ALARM_HPP
